Streaming Terrains
نویسندگان
چکیده
Streaming computer graphics data is challenging because of the need to retrieve large triangle meshes before any display can begin. This paper proposes and analyzes the benefits of borrowing techniques from lossy image compression to implement a novel technique of progressive terrain rendering for streaming over a network. The goal of the work is to provide a qualityaware framework for 3-D rendering of heightfields.
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تاریخ انتشار 2007